| Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning | Nov 29, 2020 | BIG-bench Machine LearningInterpretable Machine Learning | CodeCode Available | 1 | 5 |
| Piano Skills Assessment | Jan 13, 2021 | Action Quality AssessmentAudio Classification | CodeCode Available | 1 | 5 |
| Evaluating surgical skills from kinematic data using convolutional neural networks | Jun 7, 2018 | General ClassificationSkills Assessment | CodeCode Available | 1 | 5 |
| Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset | Nov 2, 2020 | Feature ImportancePerson Re-Identification | CodeCode Available | 1 | 5 |
| Vote'n'Rank: Revision of Benchmarking with Social Choice Theory | Oct 11, 2022 | BenchmarkingResult aggregation | CodeCode Available | 0 | 5 |
| AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors | Dec 7, 2020 | Feature EngineeringFeature Importance | CodeCode Available | 0 | 5 |
| eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair | Aug 18, 2019 | Feature EngineeringFeature Importance | CodeCode Available | 0 | 5 |
| Accurate and interpretable evaluation of surgical skills from kinematic data using fully convolutional neural networks | Aug 20, 2019 | BIG-bench Machine LearningGeneral Classification | CodeCode Available | 0 | 5 |
| Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario | Aug 18, 2019 | BIG-bench Machine LearningFeature Engineering | CodeCode Available | 0 | 5 |
| Can Generic LLMs Help Analyze Child-adult Interactions Involving Children with Autism in Clinical Observation? | Nov 16, 2024 | Skills Evaluation | —Unverified | 0 | 0 |