| Temporally Guided Articulated Hand Pose Tracking in Surgical Videos | Jan 12, 2021 | Action RecognitionHand Pose Estimation | CodeCode Available | 1 |
| AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors | Dec 7, 2020 | Feature EngineeringFeature Importance | CodeCode Available | 0 |
| Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning | Nov 29, 2020 | BIG-bench Machine LearningInterpretable Machine Learning | CodeCode Available | 1 |
| Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset | Nov 2, 2020 | Feature ImportancePerson Re-Identification | CodeCode Available | 1 |
| Machine Learning--Driven Language Assessment | Jan 1, 2020 | BIG-bench Machine LearningLanguage Acquisition | —Unverified | 0 |
| eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair | Aug 18, 2019 | Feature EngineeringFeature Importance | CodeCode Available | 0 |
| Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario | Aug 18, 2019 | BIG-bench Machine LearningFeature Engineering | CodeCode Available | 0 |
| What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment | Apr 8, 2019 | Action ClassificationAction Quality Assessment | CodeCode Available | 1 |
| Evaluating surgical skills from kinematic data using convolutional neural networks | Jun 7, 2018 | General ClassificationSkills Assessment | CodeCode Available | 1 |
| Video and Accelerometer-Based Motion Analysis for Automated Surgical Skills Assessment | Feb 24, 2017 | Skills AssessmentTime Series Analysis | —Unverified | 0 |