| Memory, Benchmark & Robots: A Benchmark for Solving Complex Tasks with Reinforcement Learning | Feb 14, 2025 | Reinforcement Learning (RL)Skills Assessment | CodeCode Available | 2 | 5 |
| Temporally Guided Articulated Hand Pose Tracking in Surgical Videos | Jan 12, 2021 | Action RecognitionHand Pose Estimation | CodeCode Available | 1 | 5 |
| Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning | Nov 29, 2020 | BIG-bench Machine LearningInterpretable Machine Learning | CodeCode Available | 1 | 5 |
| What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment | Apr 8, 2019 | Action ClassificationAction Quality Assessment | CodeCode Available | 1 | 5 |
| Evaluating surgical skills from kinematic data using convolutional neural networks | Jun 7, 2018 | General ClassificationSkills Assessment | CodeCode Available | 1 | 5 |
| Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset | Nov 2, 2020 | Feature ImportancePerson Re-Identification | CodeCode Available | 1 | 5 |
| SAR-RARP50: Segmentation of surgical instrumentation and Action Recognition on Robot-Assisted Radical Prostatectomy Challenge | Dec 31, 2023 | Action RecognitionSegmentation | CodeCode Available | 1 | 5 |
| Piano Skills Assessment | Jan 13, 2021 | Action Quality AssessmentAudio Classification | CodeCode Available | 1 | 5 |
| eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair | Aug 18, 2019 | Feature EngineeringFeature Importance | CodeCode Available | 0 | 5 |
| AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors | Dec 7, 2020 | Feature EngineeringFeature Importance | CodeCode Available | 0 | 5 |