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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 351400 of 419 papers

TitleStatusHype
An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition0
Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition0
Spatio-Temporal Dual Affine Differential Invariant for Skeleton-based Action Recognition0
SpatioTemporal Focus for Skeleton-based Action Recognition0
Spatio-Temporal Graph Convolution for Skeleton Based Action Recognition0
Spatiotemporal graph routing for skeleton-based action recognition0
A Large-scale Varying-view RGB-D Action Dataset for Arbitrary-view Human Action Recognition0
Variational Conditional Dependence Hidden Markov Models for Skeleton-Based Action Recognition0
Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition0
Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition0
Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatial-Temporal Graph Convolutional Network for Action Recognition0
Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features0
A Fine-to-Coarse Convolutional Neural Network for 3D Human Action Recognition0
Stacked Spatio-Temporal Graph Convolutional Networks for Action Segmentation0
STAR-Net: Action Recognition using Spatio-Temporal Activation Reprojection0
IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition0
Joint Action Recognition and Pose Estimation From Video0
AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancement0
Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition0
Jointly learning heterogeneous features for rgb-d activity recognition0
3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition0
Adversarial Bone Length Attack on Action Recognition0
Joint Temporal Pooling for Improving Skeleton-based Action Recognition0
JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition0
KShapeNet: Riemannian network on Kendall shape space for Skeleton based Action Recognition0
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition0
How Object Information Improves Skeleton-based Human Action Recognition in Assembly Tasks0
Hierarchical recurrent neural network for skeleton based action recognition0
Hierarchical Action Classification with Network Pruning0
Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognition0
Learning clip representations for skeleton-based 3d action recognition0
Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition0
HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition0
Learning discriminative trajectorylet detector sets for accurate skeleton-based action recognition0
10,000+ Times Accelerated Robust Subset Selection (ARSS)0
Signal-SGN: A Spiking Graph Convolutional Network for Skeletal Action Recognition via Learning Temporal-Frequency Dynamics0
Learning Human Activities and Object Affordances from RGB-D Videos0
Learning Human Pose Models from Synthesized Data for Robust RGB-D Action Recognition0
Learning Latent Global Network for Skeleton-based Action Prediction0
Learning Linear Dynamical Systems with High-Order Tensor Data for Skeleton based Action Recognition0
HARD-Net: Hardness-AwaRe Discrimination Network for 3D Early Activity Prediction0
Learning Shape-Motion Representations from Geometric Algebra Spatio-Temporal Model for Skeleton-Based Action Recognition0
Adversarial Attack on Skeleton-based Human Action Recognition0
Learning Spatio-Temporal Structure from RGB-D Videos for Human Activity Detection and Anticipation0
Learning stochastic differential equations using RNN with log signature features0
Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognition0
Graph Based Skeleton Modeling for Human Activity Analysis0
LLMs are Good Action Recognizers0
Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Prediction0
Global Context-Aware Attention LSTM Networks for 3D Action Recognition0
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