SOTAVerified

Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 176200 of 419 papers

TitleStatusHype
SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition0
Balanced Representation Learning for Long-tailed Skeleton-based Action RecognitionCode0
Local Spherical Harmonics Improve Skeleton-Based Hand Action RecognitionCode0
Cross-Model Cross-Stream Learning for Self-Supervised Human Action RecognitionCode0
Miniaturized Graph Convolutional Networks with Topologically Consistent Pruning0
Multi-Dimensional Refinement Graph Convolutional Network with Robust Decouple Loss for Fine-Grained Skeleton-Based Action Recognition0
FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillation0
Action Recognition with Multi-stream Motion Modeling and Mutual Information MaximizationCode0
How Object Information Improves Skeleton-based Human Action Recognition in Assembly Tasks0
High-Performance Inference Graph Convolutional Networks for Skeleton-Based Action RecognitionCode0
Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action RecognitionCode0
Multi-scale spatial–temporal convolutional neural network for skeleton-based action recognitionCode0
Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognition0
Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization0
Skeleton-based action analysis for ADHD diagnosis0
Attack-Augmentation Mixing-Contrastive Skeletal Representation LearningCode0
Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition0
HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of ActionsCode0
Unified Keypoint-based Action Recognition Framework via Structured Keypoint Pooling0
3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition0
Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition0
Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition0
Temporal-Channel Topology Enhanced Network for Skeleton-Based Action RecognitionCode0
DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition0
Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition0
Show:102550
← PrevPage 8 of 17Next →

No leaderboard results yet.