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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 301350 of 419 papers

TitleStatusHype
Bootstrapped Representation Learning for Skeleton-Based Action Recognition0
Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space0
Action Recognition via Pose-Based Graph Convolutional Networks with Intermediate Dense Supervision0
BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation0
Benchmarking Sensitivity of Continual Graph Learning for Skeleton-Based Action Recognition0
Bayesian Graph Convolution LSTM for Skeleton Based Action Recognition0
Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition0
3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Naïve0
Skeletal quads: Human action recognition using joint quadruples0
Action Recognition Based on Joint Trajectory Maps with Convolutional Neural Networks0
Skeleton-based action analysis for ADHD diagnosis0
Skeleton-based Action Recognition of People Handling Objects0
Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networks0
Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates0
Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnn0
Skeleton Based Action Recognition using a Stacked Denoising Autoencoder with Constraints of Privileged Information0
Skeleton-based Action Recognition Using LSTM and CNN0
A Survey on 3D Skeleton-Based Action Recognition Using Learning Method0
Unified Keypoint-based Action Recognition Framework via Structured Keypoint Pooling0
Skeleton-Based Action Recognition with Synchronous Local and Non-local Spatio-temporal Learning and Frequency Attention0
Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning0
A Semantics-Guided Graph Convolutional Network for Skeleton-Based Action Recognition0
Action Machine: Rethinking Action Recognition in Trimmed Videos0
Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition0
3D Skeleton-Based Action Recognition: A Review0
Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognition0
ARN-LSTM: A Multi-Stream Fusion Model for Skeleton-based Action Recognition0
Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)0
Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks0
Unsupervised representation learning with long-term dynamics for skeleton based action recognition0
Skeleton-Based Online Action Prediction Using Scale Selection Network0
Relational Network for Skeleton-Based Action Recognition0
ANUBIS: Skeleton Action Recognition Dataset, Review, and Benchmark0
An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition0
Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition0
An Improved Graph Pooling Network for Skeleton-Based Action Recognition0
SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition0
Skeletonnet: Mining deep part features for 3-d action recognition0
A New Representation of Skeleton Sequences for 3D Action Recognition0
SkeleTR: Towards Skeleton-based Action Recognition in the Wild0
SkeleTR: Towrads Skeleton-based Action Recognition in the Wild0
Sparse Semi-Supervised Action Recognition with Active Learning0
Action Capsules: Human Skeleton Action Recognition0
Spatial Residual Layer and Dense Connection Block Enhanced Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition0
Spatial-Temporal Attention Res-TCN for Skeleton-Based Dynamic Hand Gesture Recognition0
Action-Attending Graphic Neural Network0
A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognition0
An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data0
Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition0
An Attention-Enhanced Recurrent Graph Convolutional Network for Skeleton-Based Action Recognition0
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