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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 251300 of 419 papers

TitleStatusHype
Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognition0
Efficient Multi-stream Temporal Learning and Post-fusion Strategy for 3D Skeleton-based Hand Activity Recognition0
Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition0
PGCN-TCA: Pseudo Graph Convolutional Network With Temporal and Channel-Wise Attention for Skeleton-Based Action Recognition0
Effective Action Recognition with Embedded Key Point Shifts0
Poisson Kernel Avoiding Self-Smoothing in Graph Convolutional Networks0
SkelVIT: Consensus of Vision Transformers for a Lightweight Skeleton-Based Action Recognition System0
Pose Encoding for Robust Skeleton-Based Action Recognition0
Pose for Action - Action for Pose0
Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition0
Pose Refinement Graph Convolutional Network for Skeleton-based Action Recognition0
PoTion: Pose MoTion Representation for Action Recognition0
Early action prediction by soft regression0
Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition0
Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition0
The Multi-Modal Video Reasoning and Analyzing Competition0
Proving the Potential of Skeleton Based Action Recognition to Automate the Analysis of Manual Processes0
D numbers theory based game-theoretic framework in adversarial decision making under fuzzy environment0
Three-Stream Convolutional Neural Network With Multi-Task and Ensemble Learning for 3D Action Recognition0
Learning Coupled Spatial-temporal Attention for Skeleton-based Action Recognition0
Action Recognition with Spatio-Temporal Visual Attention on Skeleton Image Sequences0
DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition0
Deep Progressive Reinforcement Learning for Skeleton-Based Action Recognition0
Deep Learning on Lie Groups for Skeleton-based Action Recognition0
Deep-Aligned Convolutional Neural Network for Skeleton-based Action Recognition and Segmentation0
Action Recognition with Kernel-based Graph Convolutional Networks0
Recognizing Human Actions as the Evolution of Pose Estimation Maps0
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition0
Totally Deep Support Vector Machines0
Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognition0
CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner0
Towards a Skeleton-Based Action Recognition For Realistic Scenarios0
Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognition0
Rolling Rotations for Recognizing Human Actions from 3D Skeletal Data0
Towards Understanding the Adversarial Vulnerability of Skeleton-based Action Recognition0
Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks0
SAR-NAS: Skeleton-based Action Recognition via Neural Architecture Searching0
What and Where: Modeling Skeletons from Semantic and Spatial Perspectives for Action Recognition0
SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition0
Self-attention based anchor proposal for skeleton-based action recognition0
Self-Attention Network for Skeleton-based Human Action Recognition0
Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization0
Self-Supervised 3D Skeleton Action Representation Learning With Motion Consistency and Continuity0
Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognition0
Semantic-guided Cross-Modal Prompt Learning for Skeleton-based Zero-shot Action Recognition0
View-Invariant Skeleton-based Action Recognition via Global-Local Contrastive Learning0
Context Aware Graph Convolution for Skeleton-Based Action Recognition0
Context-Aware Cross-Attention for Skeleton-Based Human Action Recognition0
Unifying Graph Embedding Features with Graph Convolutional Networks for Skeleton-based Action Recognition0
Action Recognition with Domain Invariant Features of Skeleton Image0
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