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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 5160 of 419 papers

TitleStatusHype
Leveraging Spatio-Temporal Dependency for Skeleton-Based Action RecognitionCode1
Hierarchical Contrast for Unsupervised Skeleton-based Action Representation LearningCode1
Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing AugmentationsCode1
Hypergraph Transformer for Skeleton-based Action RecognitionCode1
ViA: View-invariant Skeleton Action Representation Learning via Motion RetargetingCode1
Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action RecognitionCode1
Spatial Temporal Graph Attention Network for Skeleton-Based Action RecognitionCode1
PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action RecognitionCode1
Generative Action Description Prompts for Skeleton-based Action RecognitionCode1
Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action RecognitionCode1
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