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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 201250 of 419 papers

TitleStatusHype
Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action RecognitionCode0
Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition0
Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)0
Action Capsules: Human Skeleton Action Recognition0
Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networks0
SkeleTR: Towards Skeleton-based Action Recognition in the Wild0
Parallel Attention Interaction Network for Few-Shot Skeleton-Based Action Recognition0
Modeling the Relative Visual Tempo for Self-supervised Skeleton-based Action RecognitionCode0
Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition0
DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action RecognitionCode0
Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition0
Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition0
View-Invariant Skeleton-based Action Recognition via Global-Local Contrastive Learning0
Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognition0
Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action RecognitionCode0
SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition0
Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognition0
AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancement0
Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action RecognitionCode0
Skeletal Human Action Recognition using Hybrid Attention based Graph Convolutional NetworkCode0
Skeleton-based Action Recognition via Adaptive Cross-Form LearningCode0
A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognition0
PYSKL: Towards Good Practices for Skeleton Action Recognition0
ANUBIS: Skeleton Action Recognition Dataset, Review, and Benchmark0
Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints InvarianceCode0
FenceNet: Fine-grained Footwork Recognition in Fencing0
PYSKL: a toolbox for skeleton-based video understanding0
SpatioTemporal Focus for Skeleton-based Action Recognition0
Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition0
Bootstrapped Representation Learning for Skeleton-Based Action Recognition0
Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognition0
ADG-Pose: Automated Dataset Generation for Real-World Human Pose EstimationCode0
Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video SurveillanceCode0
3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Naïve0
Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition0
Self-attention based anchor proposal for skeleton-based action recognition0
Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition0
Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognition0
Action Recognition with Domain Invariant Features of Skeleton Image0
A Central Difference Graph Convolutional Operator for Skeleton-Based Action RecognitionCode0
Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition0
LSTA-Net: Long short-term Spatio-Temporal Aggregation Network for Skeleton-based Action RecognitionCode0
IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition0
Unsupervised Motion Representation Learning with Capsule AutoencodersCode0
Adversarial Bone Length Attack on Action Recognition0
Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition0
The Multi-Modal Video Reasoning and Analyzing Competition0
Learning Skeletal Graph Neural Networks for Hard 3D Pose EstimationCode0
Hierarchical growing grid networks for skeleton based action recognitionCode0
Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognition0
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