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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 4150 of 419 papers

TitleStatusHype
Gimme Signals: Discriminative signal encoding for multimodal activity recognitionCode1
Anonymization for Skeleton Action RecognitionCode1
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action RecognitionCode1
HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action RecognitionCode1
Hierarchical Contrast for Unsupervised Skeleton-based Action Representation LearningCode1
A Spatio-Temporal Multilayer Perceptron for Gesture RecognitionCode1
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket SportsCode1
Challenges in Video-Based Infant Action Recognition: A Critical Examination of the State of the ArtCode1
InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action RecognitionCode1
Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action RecognitionCode1
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