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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 101150 of 419 papers

TitleStatusHype
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action RecognitionCode1
Traffic Control Gesture Recognition for Autonomous VehiclesCode1
Learning Discriminative Representations for Skeleton Based Action RecognitionCode1
UniPose: Unified Human Pose Estimation in Single Images and VideosCode1
USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature DecorrelationCode1
ViA: View-invariant Skeleton Action Representation Learning via Motion RetargetingCode1
Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and MaximizationCode1
Zero-shot Skeleton-based Action Recognition with Prototype-guided Feature AlignmentCode1
PREDICT & CLUSTER: Unsupervised Skeleton Based Action RecognitionCode1
Infrared and 3D skeleton feature fusion for RGB-D action recognitionCode1
Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action RecognitionCode1
Leveraging Spatio-Temporal Dependency for Skeleton-Based Action RecognitionCode1
Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action RecognitionCode1
Hierarchical Contrast for Unsupervised Skeleton-based Action Representation LearningCode1
Subspace Clustering for Action Recognition with Covariance Representations and Temporal PruningCode1
Constructing Stronger and Faster Baselines for Skeleton-based Action RecognitionCode1
Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action RecognitionCode1
Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action RecognitionCode1
Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed TransformerCode1
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket SportsCode1
Geometric Deep Neural Network Using Rigid and Non-Rigid Transformations for Human Action Recognition0
Optimized Skeleton-based Action Recognition via Sparsified Graph Regression0
Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition0
Adversarial Attack on Skeleton-based Human Action Recognition0
Signal-SGN: A Spiking Graph Convolutional Network for Skeletal Action Recognition via Learning Temporal-Frequency Dynamics0
Unifying Graph Embedding Features with Graph Convolutional Networks for Skeleton-based Action Recognition0
FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillation0
3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition0
Learning stochastic differential equations using RNN with log signature features0
Bootstrapped Representation Learning for Skeleton-Based Action Recognition0
Focusing and Diffusion: Bidirectional Attentive Graph Convolutional Networks for Skeleton-based Action Recognition0
Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space0
Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition0
Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition0
Learning Shape-Motion Representations from Geometric Algebra Spatio-Temporal Model for Skeleton-Based Action Recognition0
Adding Attentiveness to the Neurons in Recurrent Neural Networks0
Action Machine: Rethinking Action Recognition in Trimmed Videos0
FenceNet: Fine-grained Footwork Recognition in Fencing0
Feedback Graph Convolutional Network for Skeleton-based Action Recognition0
BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation0
Learning Spatio-Temporal Structure from RGB-D Videos for Human Activity Detection and Anticipation0
Benchmarking Sensitivity of Continual Graph Learning for Skeleton-Based Action Recognition0
Evolving Skeletons: Motion Dynamics in Action Recognition0
Learning Human Activities and Object Affordances from RGB-D Videos0
Ensemble One-dimensional Convolution Neural Networks for Skeleton-based Action Recognition0
AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition0
Learning discriminative trajectorylet detector sets for accurate skeleton-based action recognition0
Learning Human Pose Models from Synthesized Data for Robust RGB-D Action Recognition0
Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation0
Enhanced skeleton visualization for view invariant human action recognition0
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