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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 2130 of 419 papers

TitleStatusHype
Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action RecognitionCode1
Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action RecognitionCode1
A Spatio-Temporal Multilayer Perceptron for Gesture RecognitionCode1
Disentangling and Unifying Graph Convolutions for Skeleton-Based Action RecognitionCode1
Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action RecognitionCode1
Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed TransformerCode1
Gimme Signals: Discriminative signal encoding for multimodal activity recognitionCode1
A Dense-Sparse Complementary Network for Human Action Recognition based on RGB and Skeleton ModalitiesCode1
Graph Contrastive Learning for Skeleton-based Action RecognitionCode1
Anonymization for Skeleton Action RecognitionCode1
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