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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 211220 of 419 papers

TitleStatusHype
Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognition0
Learning clip representations for skeleton-based 3d action recognition0
Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition0
Learning discriminative trajectorylet detector sets for accurate skeleton-based action recognition0
Learning Human Activities and Object Affordances from RGB-D Videos0
Learning Human Pose Models from Synthesized Data for Robust RGB-D Action Recognition0
Learning Latent Global Network for Skeleton-based Action Prediction0
Learning Linear Dynamical Systems with High-Order Tensor Data for Skeleton based Action Recognition0
Learning Shape-Motion Representations from Geometric Algebra Spatio-Temporal Model for Skeleton-Based Action Recognition0
Learning Spatio-Temporal Structure from RGB-D Videos for Human Activity Detection and Anticipation0
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