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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 191200 of 419 papers

TitleStatusHype
Neural Graph Matching Networks for Fewshot 3D Action Recognition0
On Dropping Clusters to Regularize Graph Convolutional Neural Networks0
Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition0
Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition0
Jointly learning heterogeneous features for rgb-d activity recognition0
Learning Spatio-Temporal Structure from RGB-D Videos for Human Activity Detection and Anticipation0
Learning stochastic differential equations using RNN with log signature features0
Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition0
Multi Scale Temporal Graph Networks For Skeleton-based Action Recognition0
An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition0
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