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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 351375 of 419 papers

TitleStatusHype
An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition0
Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition0
Spatio-Temporal Dual Affine Differential Invariant for Skeleton-based Action Recognition0
SpatioTemporal Focus for Skeleton-based Action Recognition0
Spatio-Temporal Graph Convolution for Skeleton Based Action Recognition0
Spatiotemporal graph routing for skeleton-based action recognition0
A Large-scale Varying-view RGB-D Action Dataset for Arbitrary-view Human Action Recognition0
Variational Conditional Dependence Hidden Markov Models for Skeleton-Based Action Recognition0
Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition0
Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition0
Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatial-Temporal Graph Convolutional Network for Action Recognition0
Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features0
A Fine-to-Coarse Convolutional Neural Network for 3D Human Action Recognition0
Stacked Spatio-Temporal Graph Convolutional Networks for Action Segmentation0
STAR-Net: Action Recognition using Spatio-Temporal Activation Reprojection0
IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition0
Joint Action Recognition and Pose Estimation From Video0
AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancement0
Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition0
Jointly learning heterogeneous features for rgb-d activity recognition0
3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition0
Adversarial Bone Length Attack on Action Recognition0
Joint Temporal Pooling for Improving Skeleton-based Action Recognition0
JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition0
KShapeNet: Riemannian network on Kendall shape space for Skeleton based Action Recognition0
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