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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 121130 of 419 papers

TitleStatusHype
HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action RepresentationsCode1
Learning Discriminative Representations for Skeleton Based Action RecognitionCode1
Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition0
Temporal-Channel Topology Enhanced Network for Skeleton-Based Action RecognitionCode0
DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition0
Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton SequencesCode1
Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition0
Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action RecognitionCode0
Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition0
Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)0
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