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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 251275 of 419 papers

TitleStatusHype
Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognition0
Efficient Multi-stream Temporal Learning and Post-fusion Strategy for 3D Skeleton-based Hand Activity Recognition0
The Multi-Modal Video Reasoning and Analyzing Competition0
PGCN-TCA: Pseudo Graph Convolutional Network With Temporal and Channel-Wise Attention for Skeleton-Based Action Recognition0
Effective Action Recognition with Embedded Key Point Shifts0
Poisson Kernel Avoiding Self-Smoothing in Graph Convolutional Networks0
Three-Stream Convolutional Neural Network With Multi-Task and Ensemble Learning for 3D Action Recognition0
Pose Encoding for Robust Skeleton-Based Action Recognition0
Pose for Action - Action for Pose0
Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition0
Pose Refinement Graph Convolutional Network for Skeleton-based Action Recognition0
PoTion: Pose MoTion Representation for Action Recognition0
Early action prediction by soft regression0
Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition0
Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition0
Learning Coupled Spatial-temporal Attention for Skeleton-based Action Recognition0
Proving the Potential of Skeleton Based Action Recognition to Automate the Analysis of Manual Processes0
D numbers theory based game-theoretic framework in adversarial decision making under fuzzy environment0
Action Recognition with Spatio-Temporal Visual Attention on Skeleton Image Sequences0
PYSKL: a toolbox for skeleton-based video understanding0
PYSKL: Towards Good Practices for Skeleton Action Recognition0
DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition0
Deep Progressive Reinforcement Learning for Skeleton-Based Action Recognition0
Deep Learning on Lie Groups for Skeleton-based Action Recognition0
Deep-Aligned Convolutional Neural Network for Skeleton-based Action Recognition and Segmentation0
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