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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 251275 of 419 papers

TitleStatusHype
AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition0
Domain and View-point Agnostic Hand Action RecognitionCode0
Efficient Multi-stream Temporal Learning and Post-fusion Strategy for 3D Skeleton-based Hand Activity Recognition0
Self-Supervised 3D Skeleton Action Representation Learning With Motion Consistency and Continuity0
Geometric Deep Neural Network Using Rigid and Non-Rigid Transformations for Human Action Recognition0
Action Recognition with Kernel-based Graph Convolutional Networks0
Temporal Graph Modeling for Skeleton-based Action Recognition0
Multi Scale Temporal Graph Networks For Skeleton-based Action Recognition0
Sparse Semi-Supervised Action Recognition with Active Learning0
KShapeNet: Riemannian network on Kendall shape space for Skeleton based Action Recognition0
JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition0
Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action RecognitionCode0
SAR-NAS: Skeleton-based Action Recognition via Neural Architecture Searching0
Temporal Attention-Augmented Graph Convolutional Network for Efficient Skeleton-Based Human Action Recognition0
Pose And Joint-Aware Action RecognitionCode0
Pose Refinement Graph Convolutional Network for Skeleton-based Action Recognition0
Effective Action Recognition with Embedded Key Point Shifts0
Richly Activated Graph Convolutional Network for Robust Skeleton-based Action RecognitionCode0
On Dropping Clusters to Regularize Graph Convolutional Neural Networks0
HARD-Net: Hardness-AwaRe Discrimination Network for 3D Early Activity Prediction0
Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features0
Mix Dimension in Poincaré Geometry for 3D Skeleton-based Action Recognition0
Hierarchical Action Classification with Network Pruning0
Context Aware Graph Convolution for Skeleton-Based Action Recognition0
Towards Understanding the Adversarial Vulnerability of Skeleton-based Action Recognition0
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