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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 226250 of 419 papers

TitleStatusHype
FenceNet: Fine-grained Footwork Recognition in Fencing0
PYSKL: a toolbox for skeleton-based video understanding0
SpatioTemporal Focus for Skeleton-based Action Recognition0
Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition0
Bootstrapped Representation Learning for Skeleton-Based Action Recognition0
Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognition0
ADG-Pose: Automated Dataset Generation for Real-World Human Pose EstimationCode0
Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video SurveillanceCode0
3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Naïve0
Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition0
Self-attention based anchor proposal for skeleton-based action recognition0
Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition0
Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognition0
Action Recognition with Domain Invariant Features of Skeleton Image0
A Central Difference Graph Convolutional Operator for Skeleton-Based Action RecognitionCode0
Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition0
LSTA-Net: Long short-term Spatio-Temporal Aggregation Network for Skeleton-based Action RecognitionCode0
IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition0
Unsupervised Motion Representation Learning with Capsule AutoencodersCode0
Adversarial Bone Length Attack on Action Recognition0
Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition0
The Multi-Modal Video Reasoning and Analyzing Competition0
Learning Skeletal Graph Neural Networks for Hard 3D Pose EstimationCode0
Hierarchical growing grid networks for skeleton based action recognitionCode0
Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognition0
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