SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 23262350 of 15113 papers

TitleStatusHype
Advancing Text-Driven Chest X-Ray Generation with Policy-Based Reinforcement Learning0
CoRAL: Collaborative Retrieval-Augmented Large Language Models Improve Long-tail Recommendation0
Distributional Successor Features Enable Zero-Shot Policy Optimization0
PEaRL: Personalized Privacy of Human-Centric Systems using Early-Exit Reinforcement Learning0
Enhancing Classification Performance via Reinforcement Learning for Feature Selection0
Enhancing Multi-Hop Knowledge Graph Reasoning through Reward Shaping Techniques0
Towards Optimizing Human-Centric Objectives in AI-Assisted Decision-Making With Offline Reinforcement Learning0
Switching the Loss Reduces the Cost in Batch Reinforcement Learning0
Simulating Battery-Powered TinyML Systems Optimised using Reinforcement Learning in Image-Based Anomaly Detection0
Inverse Design of Photonic Crystal Surface Emitting Lasers is a Sequence Modeling Problem0
A Natural Extension To Online Algorithms For Hybrid RL With Limited Coverage0
RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning0
Zero-shot cross-modal transfer of Reinforcement Learning policies through a Global WorkspaceCode0
Proxy-RLHF: Decoupling Generation and Alignment in Large Language Model with Proxy0
Noisy Spiking Actor Network for Exploration0
Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation0
Why Online Reinforcement Learning is Causal0
Sampling-based Safe Reinforcement Learning for Nonlinear Dynamical SystemsCode1
Belief-Enriched Pessimistic Q-Learning against Adversarial State PerturbationsCode0
Dexterous Legged Locomotion in Confined 3D Spaces with Reinforcement Learning0
Stop Regressing: Training Value Functions via Classification for Scalable Deep RL0
Language Guided Exploration for RL Agents in Text Environments0
SplAgger: Split Aggregation for Meta-Reinforcement LearningCode1
Twisting Lids Off with Two Hands0
Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified