SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 92769300 of 15113 papers

TitleStatusHype
Psychotherapy AI Companion with Reinforcement Learning Recommendations and Interpretable Policy Dynamics0
PTDE: Personalized Training with Distilled Execution for Multi-Agent Reinforcement Learning0
Purpose in the Machine: Do Traffic Simulators Produce Distributionally Equivalent Outcomes for Reinforcement Learning Applications?0
Putting the Value Back in RL: Better Test-Time Scaling by Unifying LLM Reasoners With Verifiers0
PWM: Policy Learning with Multi-Task World Models0
Q-Cogni: An Integrated Causal Reinforcement Learning Framework0
Q-DATA: Enhanced Traffic Flow Monitoring in Software-Defined Networks applying Q-learning0
QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration0
QForce-RL: Quantized FPGA-Optimized Reinforcement Learning Compute Engine0
QF-tuner: Breaking Tradition in Reinforcement Learning0
Qgraph-bounded Q-learning: Stabilizing Model-Free Off-Policy Deep Reinforcement Learning0
Q-greedyUCB: a New Exploration Policy for Adaptive and Resource-efficient Scheduling0
Efficient Off-Policy Reinforcement Learning via Brain-Inspired Computing0
QKSA: Quantum Knowledge Seeking Agent -- resource-optimized reinforcement learning using quantum process tomography0
Q-LDA: Uncovering Latent Patterns in Text-based Sequential Decision Processes0
Q-Learning Algorithm for VoLTE Closed-Loop Power Control in Indoor Small Cells0
Q-Learning Based Aerial Base Station Placement for Fairness Enhancement in Mobile Networks0
Q-learning Based Optimal False Data Injection Attack on Probabilistic Boolean Control Networks0
Q-learning Decision Transformer: Leveraging Dynamic Programming for Conditional Sequence Modelling in Offline RL0
Q-Learning for Continuous Actions with Cross-Entropy Guided Policies0
q-Learning in Continuous Time0
Q-Learning in Regularized Mean-field Games0
Q-learning with online random forests0
q-Munchausen Reinforcement Learning0
Q-NAV: NAV Setting Method based on Reinforcement Learning in Underwater Wireless Networks0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified