SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 87268750 of 15113 papers

TitleStatusHype
Quantum Multi-Agent Meta Reinforcement Learning0
Quantum Multi-Armed Bandits and Stochastic Linear Bandits Enjoy Logarithmic Regrets0
Quantum policy gradient algorithms0
Quantum Policy Iteration via Amplitude Estimation and Grover Search -- Towards Quantum Advantage for Reinforcement Learning0
Quantum reinforcement learning in continuous action space0
Quantum Reinforcement Learning via Policy Iteration0
Quantum-Train-Based Distributed Multi-Agent Reinforcement Learning0
Quarl: A Learning-Based Quantum Circuit Optimizer0
Quasimetric Value Functions with Dense Rewards0
Quasi-Newton Iteration in Deterministic Policy Gradient0
Deep Reinforcement Learning via L-BFGS Optimization0
Quasi-Newton Optimization Methods For Deep Learning Applications0
Quasi-Newton Trust Region Policy Optimization0
Quasi-optimal Reinforcement Learning with Continuous Actions0
Query-Efficient Video Adversarial Attack with Stylized Logo0
Query The Agent: Improving sample efficiency through epistemic uncertainty estimation0
QuestA: Expanding Reasoning Capacity in LLMs via Question Augmentation0
Queue-based Eco-Driving at Roundabouts with Reinforcement Learning0
Queue-Learning: A Reinforcement Learning Approach for Providing Quality of Service0
Quick Learner Automated Vehicle Adapting its Roadmanship to Varying Traffic Cultures with Meta Reinforcement Learning0
Quick Question: Interrupting Users for Microtasks with Reinforcement Learning0
Quinoa: a Q-function You Infer Normalized Over Actions0
Q-WSL: Optimizing Goal-Conditioned RL with Weighted Supervised Learning via Dynamic Programming0
Reward Prediction Error as an Exploration Objective in Deep RL0
QXplore: Q-Learning Exploration by Maximizing Temporal Difference Error0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified