SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 83018325 of 15113 papers

TitleStatusHype
Plan Your Target and Learn Your Skills: State-Only Imitation Learning via Decoupled Policy Optimization0
Plasticity Loss in Deep Reinforcement Learning: A Survey0
Playing 20 Question Game with Policy-Based Reinforcement Learning0
Playing a 2D Game Indefinitely using NEAT and Reinforcement Learning0
Playing a Strategy Game with Knowledge-Based Reinforcement Learning0
Playing Atari Ball Games with Hierarchical Reinforcement Learning0
Playing Atari with Capsule Networks: A systematic comparison of CNN and CapsNets-based agents.0
Playing Catan with Cross-dimensional Neural Network0
Playing Flappy Bird via Asynchronous Advantage Actor Critic Algorithm0
Playing Go without Game Tree Search Using Convolutional Neural Networks0
Playing optical tweezers with deep reinforcement learning: in virtual, physical and augmented environments0
Playing the lottery with rewards and multiple languages: lottery tickets in RL and NLP0
Playtesting: What is Beyond Personas0
Play with Emotion: Affect-Driven Reinforcement Learning0
PlotThread: Creating Expressive Storyline Visualizations using Reinforcement Learning0
Plug and Play, Model-Based Reinforcement Learning0
PoBRL: Optimizing Multi-Document Summarization by Blending Reinforcement Learning Policies0
PODS: Policy Optimization via Differentiable Simulation0
Point Cloud Based Reinforcement Learning for Sim-to-Real and Partial Observability in Visual Navigation0
Pointer Networks with Q-Learning for Combinatorial Optimization0
PointPatchRL -- Masked Reconstruction Improves Reinforcement Learning on Point Clouds0
Poisoning Deep Reinforcement Learning Agents with In-Distribution Triggers0
Policy Agnostic RL: Offline RL and Online RL Fine-Tuning of Any Class and Backbone0
Policy and Value Transfer in Lifelong Reinforcement Learning0
Policy-Based Bayesian Experimental Design for Non-Differentiable Implicit Models0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified