SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 71017125 of 15113 papers

TitleStatusHype
Evolutionary reinforcement learning of dynamical large deviations0
Evolutionary Reinforcement Learning via Cooperative Coevolutionary Negatively Correlated Search0
Evolutionary RL for Container Loading0
Evolution of cooperation in the public goods game with Q-learning0
Evolution Strategies as an Alternate Learning method for Hierarchical Reinforcement Learning0
Evolution Strategies Converges to Finite Differences0
Scalable Reinforcement Post-Training Beyond Static Human Prompts: Evolving Alignment via Asymmetric Self-Play0
Evolving Curricula with Regret-Based Environment Design0
Evolving Hierarchical Memory-Prediction Machines in Multi-Task Reinforcement Learning0
Evolving Neural Networks in Reinforcement Learning by means of UMDAc0
Evolving Populations of Diverse RL Agents with MAP-Elites0
Evolving Reinforcement Learning Environment to Minimize Learner's Achievable Reward: An Application on Hardening Active Directory Systems0
Evolving Rewards to Automate Reinforcement Learning0
Evolving-to-Learn Reinforcement Learning Tasks with Spiking Neural Networks0
Evo-NAS: Evolutionary-Neural Hybrid Agent for Architecture Search0
EVO-RL: Evolutionary-Driven Reinforcement Learning0
Exact Reduction of Huge Action Spaces in General Reinforcement Learning0
Examining average and discounted reward optimality criteria in reinforcement learning0
Example-Driven Model-Based Reinforcement Learning for Solving Long-Horizon Visuomotor Tasks0
Exchangeable Input Representations for Reinforcement Learning0
Excluding the Irrelevant: Focusing Reinforcement Learning through Continuous Action Masking0
Exclusively Penalized Q-learning for Offline Reinforcement Learning0
Execute Order 66: Targeted Data Poisoning for Reinforcement Learning0
ExpanRL: Hierarchical Reinforcement Learning for Course Concept Expansion in MOOCs0
Expected Policy Gradients for Reinforcement Learning0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified