SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 70517075 of 15113 papers

TitleStatusHype
Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning0
Improved Monte Carlo tree search formulation with multiple root nodes for discrete sizing optimization of truss structures0
UPDeT: Universal Multi-agent RL via Policy Decoupling with Transformers0
Upper and Lower Bounds for Distributionally Robust Off-Dynamics Reinforcement Learning0
Upper Confidence Primal-Dual Reinforcement Learning for CMDP with Adversarial Loss0
Upside-Down Reinforcement Learning for More Interpretable Optimal Control0
Urban-Focused Multi-Task Offline Reinforcement Learning with Contrastive Data Sharing0
User-Guided Personalized Image Aesthetic Assessment based on Deep Reinforcement Learning0
User-Interactive Offline Reinforcement Learning0
User-Oriented Robust Reinforcement Learning0
User Tampering in Reinforcement Learning Recommender Systems0
Using a Deep Reinforcement Learning Agent for Traffic Signal Control0
Using Chatbots to Teach Languages0
Using Cognitive Models to Train Warm Start Reinforcement Learning Agents for Human-Computer Interactions0
Using Contrastive Samples for Identifying and Leveraging Possible Causal Relationships in Reinforcement Learning0
Using Cyber Terrain in Reinforcement Learning for Penetration Testing0
Using Deep Reinforcement Learning for the Continuous Control of Robotic Arms0
Using Deep Reinforcement Learning for Zero Defect Smart Forging0
Using Deep Reinforcement Learning to Enhance Channel Sampling Patterns in Integrated Sensing and Communication0
Using Deep Reinforcement Learning to Generate Rationales for Molecules0
Using deep reinforcement learning to promote sustainable human behaviour on a common pool resource problem0
Using Deep Reinforcement Learning to solve Optimal Power Flow problem with generator failures0
Using Enhanced Gaussian Cross-Entropy in Imitation Learning to Digging the First Diamond in Minecraft0
Using Experience Classification for Training Non-Markovian Tasks0
Using General Value Functions to Learn Domain-Backed Inventory Management Policies0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified