SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 66266650 of 15113 papers

TitleStatusHype
Learning multiple gaits of quadruped robot using hierarchical reinforcement learningCode1
DR3: Value-Based Deep Reinforcement Learning Requires Explicit Regularization0
Learning to Select the Next Reasonable Mention for Entity Linking0
Deep Q-Learning Market Makers in a Multi-Agent Simulated Stock Market0
Learning over All Stabilizing Nonlinear Controllers for a Partially-Observed Linear System0
Ambiguous Dynamic Treatment Regimes: A Reinforcement Learning Approach0
Suboptimal and trait-like reinforcement learning strategies correlate with midbrain encoding of prediction errors0
ShinRL: A Library for Evaluating RL Algorithms from Theoretical and Practical PerspectivesCode1
Recent Advances in Reinforcement Learning in Finance0
Specializing Versatile Skill Libraries using Local Mixture of ExpertsCode0
CoMPS: Continual Meta Policy Search0
Hyper-parameter optimization based on soft actor critic and hierarchical mixture regularization0
A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions0
Application of Deep Reinforcement Learning to Payment Fraud0
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning0
A Transferable Approach for Partitioning Machine Learning Models on Multi-Chip-Modules0
Federated Deep Reinforcement Learning for the Distributed Control of NextG Wireless NetworksCode1
Godot Reinforcement Learning AgentsCode2
First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation Approach0
Attention-Based Model and Deep Reinforcement Learning for Distribution of Event Processing TasksCode0
Synthetic Acute Hypotension and Sepsis Datasets Based on MIMIC-III and Published as Part of the Health Gym Project0
Tell me why! Explanations support learning relational and causal structureCode1
Model-free Nearly Optimal Control of Constrained-Input Nonlinear Systems Based on Synchronous Reinforcement Learning0
MESA: Offline Meta-RL for Safe Adaptation and Fault Tolerance0
QKSA: Quantum Knowledge Seeking Agent -- resource-optimized reinforcement learning using quantum process tomography0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified