SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 64516475 of 15113 papers

TitleStatusHype
TensorRL-QAS: Reinforcement learning with tensor networks for scalable quantum architecture search0
Terminal Adaptive Guidance for Autonomous Hypersonic Strike Weapons via Reinforcement Learning0
Terminal Prediction as an Auxiliary Task for Deep Reinforcement Learning0
Tesseract: Tensorised Actors for Multi-Agent Reinforcement Learning0
Test-Cost Sensitive Methods for Identifying Nearby Points0
Testing match-3 video games with Deep Reinforcement Learning0
Test Where Decisions Matter: Importance-driven Testing for Deep Reinforcement Learning0
TeViR: Text-to-Video Reward with Diffusion Models for Efficient Reinforcement Learning0
Text as Environment: A Deep Reinforcement Learning Text Readability Assessment Model0
Text-Based Interactive Recommendation via Constraint-Augmented Reinforcement Learning0
Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Approaches0
TextDiffuser-RL: Efficient and Robust Text Layout Optimization for High-Fidelity Text-to-Image Synthesis0
Text Generation with Efficient (Soft) Q-Learning0
FLAG-Trader: Fusion LLM-Agent with Gradient-based Reinforcement Learning for Financial Trading0
Text Simplification with Reinforcement Learning Using Supervised Rewards on Grammaticality, Meaning Preservation, and Simplicity0
FORM: Learning Expressive and Transferable First-Order Logic Reward Machines0
That Escalated Quickly: Compounding Complexity by Editing Levels at the Frontier of Agent Capabilities0
The act of remembering: a study in partially observable reinforcement learning0
The Advantage Regret-Matching Actor-Critic0
The Archimedean trap: Why traditional reinforcement learning will probably not yield AGI0
The Architectural Implications of Distributed Reinforcement Learning on CPU-GPU Systems0
The association problem in wireless networks: a Policy Gradient Reinforcement Learning approach0
The Bandit Whisperer: Communication Learning for Restless Bandits0
The Best of Both Worlds: Reinforcement Learning with Logarithmic Regret and Policy Switches0
The Blessing of Heterogeneity in Federated Q-Learning: Linear Speedup and Beyond0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified