SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 63516375 of 15113 papers

TitleStatusHype
Symmetry-aware Neural Architecture for Embodied Visual Navigation0
Symmetry-Aware Neural Architecture for Embodied Visual Exploration0
Symmetry Detection in Trajectory Data for More Meaningful Reinforcement Learning Representations0
Symmetry Learning for Function Approximation in Reinforcement Learning0
Symmetry reduction for deep reinforcement learning active control of chaotic spatiotemporal dynamics0
Synchronous vs Asynchronous Reinforcement Learning in a Real World Robot0
Synergistic Formulaic Alpha Generation for Quantitative Trading based on Reinforcement Learning0
Synergizing AI and Digital Twins for Next-Generation Network Optimization, Forecasting, and Security0
Synthesizing Chemical Plant Operation Procedures using Knowledge, Dynamic Simulation and Deep Reinforcement Learning0
Synthesizing Programmatic Policies that Inductively Generalize0
Synthesizing Safe Policies under Probabilistic Constraints with Reinforcement Learning and Bayesian Model Checking0
Synthesizing world models for bilevel planning0
Synthetic Acute Hypotension and Sepsis Datasets Based on MIMIC-III and Published as Part of the Health Gym Project0
Synthetic Health-related Longitudinal Data with Mixed-type Variables Generated using Diffusion Models0
Synthetic Sample Selection via Reinforcement Learning0
SySLLM: Generating Synthesized Policy Summaries for Reinforcement Learning Agents Using Large Language Models0
Systematic Generalisation through Task Temporal Logic and Deep Reinforcement Learning0
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games0
Systems Theoretic Process Analysis of a Run Time Assured Neural Network Control System0
Tabular and Deep Reinforcement Learning for Gittins Index0
Tackling Heavy-Tailed Rewards in Reinforcement Learning with Function Approximation: Minimax Optimal and Instance-Dependent Regret Bounds0
Model-based Offline Reinforcement Learning with Lower Expectile Q-Learning0
Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning0
Tackling Real-World Autonomous Driving using Deep Reinforcement Learning0
Tackling the Zero-Shot Reinforcement Learning Loss Directly0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified