SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 61516175 of 15113 papers

TitleStatusHype
Learning to Scan: A Deep Reinforcement Learning Approach for Personalized Scanning in CT Imaging0
Learning to Schedule Heuristics for the Simultaneous Stochastic Optimization of Mining Complexes0
Learning to schedule job-shop problems: Representation and policy learning using graph neural network and reinforcement learning0
Learning to Select the Next Reasonable Mention for Entity Linking0
Learning to Shape Rewards using a Game of Two Partners0
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning0
Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control0
Learning to solve arithmetic problems with a virtual abacus0
Learning To Solve Circuit-SAT: An Unsupervised Differentiable Approach0
Learning to Optimise Climate Sensor Placement using a Transformer0
Learning to Solve Combinatorial Problems via Efficient Exploration0
Learning to superoptimize programs - Workshop Version0
Learning to Switch Among Agents in a Team via 2-Layer Markov Decision Processes0
Learning to Teach in Cooperative Multiagent Reinforcement Learning0
Learning to Teach Reinforcement Learning Agents0
Learning to Transfer Learn: Reinforcement Learning-Based Selection for Adaptive Transfer Learning0
Learning to Transfer Role Assignment Across Team Sizes0
Learning to Treat Sepsis with Multi-Output Gaussian Process Deep Recurrent Q-Networks0
Learning to Unknot0
Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping0
Learning to View: Decision Transformers for Active Object Detection0
Learning to Walk: Spike Based Reinforcement Learning for Hexapod Robot Central Pattern Generation0
Learning to Walk via Deep Reinforcement Learning0
Learning Transferable Domain Priors for Safe Exploration in Reinforcement Learning0
Learning Transition Models with Time-delayed Causal Relations0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified