SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 59015925 of 15113 papers

TitleStatusHype
Dual Generator Offline Reinforcement Learning0
Deep Reinforcement Learning for Power Control in Next-Generation WiFi Network Systems0
Behavior Prior Representation learning for Offline Reinforcement LearningCode0
DynamicLight: Two-Stage Dynamic Traffic Signal TimingCode0
Knowing the Past to Predict the Future: Reinforcement Virtual Learning0
Offline RL With Realistic Datasets: Heteroskedasticity and Support Constraints0
Over-communicate no more: Situated RL agents learn concise communication protocols0
Wind Power Forecasting Considering Data Privacy Protection: A Federated Deep Reinforcement Learning Approach0
Model-based Reinforcement Learning with a Hamiltonian Canonical ODE Network0
Optimal Conservative Offline RL with General Function Approximation via Augmented Lagrangian0
Reinforcement Learning in Education: A Multi-Armed Bandit Approach0
Reinforcement Learning Applied to Trading Systems: A Survey0
Can maker-taker fees prevent algorithmic cooperation in market making?Code0
Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language InstructionsCode0
Event Tables for Efficient Experience Replay0
Discrete Factorial Representations as an Abstraction for Goal Conditioned Reinforcement Learning0
DanZero: Mastering GuanDan Game with Reinforcement Learning0
Learning to Optimize Permutation Flow Shop Scheduling via Graph-based Imitation Learning0
Disentangled (Un)Controllable FeaturesCode0
Agent-Time Attention for Sparse Rewards Multi-Agent Reinforcement LearningCode0
Teacher-student curriculum learning for reinforcement learning0
On Rate-Distortion Theory in Capacity-Limited Cognition & Reinforcement Learning0
Planning to the Information Horizon of BAMDPs via Epistemic State Abstraction0
Imitating Opponent to Win: Adversarial Policy Imitation Learning in Two-player Competitive Games0
LearningGroup: A Real-Time Sparse Training on FPGA via Learnable Weight Grouping for Multi-Agent Reinforcement Learning0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified