SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 56015625 of 15113 papers

TitleStatusHype
Transportation-Inequalities, Lyapunov Stability and Sampling for Dynamical Systems on Continuous State Space0
MAVIPER: Learning Decision Tree Policies for Interpretable Multi-Agent Reinforcement Learning0
Skill Machines: Temporal Logic Skill Composition in Reinforcement LearningCode0
Trust-based Consensus in Multi-Agent Reinforcement Learning Systems0
Robust Reinforcement Learning on Graphs for Logistics optimization0
Tiered Reinforcement Learning: Pessimism in the Face of Uncertainty and Constant RegretCode0
An Experimental Comparison Between Temporal Difference and Residual Gradient with Neural Network Approximation0
Impartial Games: A Challenge for Reinforcement LearningCode0
Learning to Query Internet Text for Informing Reinforcement Learning Agents0
Fast Inference and Transfer of Compositional Task Structures for Few-shot Task Generalization0
Learning in Mean Field Games: A Survey0
Reward Uncertainty for Exploration in Preference-based Reinforcement LearningCode1
Penalized Proximal Policy Optimization for Safe Reinforcement Learning0
Meta Policy Learning for Cold-Start Conversational RecommendationCode0
History Compression via Language Models in Reinforcement LearningCode1
Distributional Hamilton-Jacobi-Bellman Equations for Continuous-Time Reinforcement Learning0
Deep Reinforcement Learning for Multi-class Imbalanced TrainingCode0
Concurrent Credit Assignment for Data-efficient Reinforcement LearningCode0
Learning to Drive Using Sparse Imitation Reinforcement Learning0
Graph Convolutional Reinforcement Learning for Collaborative Queuing Agents0
Efficient Reinforcement Learning from Demonstration Using Local Ensemble and Reparameterization with Split and Merge of Expert Policies0
Using Natural Language and Program Abstractions to Instill Human Inductive Biases in MachinesCode0
RL with KL penalties is better viewed as Bayesian inference0
Multiple Domain Cyberspace Attack and Defense Game Based on Reward Randomization Reinforcement Learning0
POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified