SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 1110111150 of 15113 papers

TitleStatusHype
Transferring Reinforcement Learning for DC-DC Buck Converter Control via Duty Ratio Mapping: From Simulation to Implementation0
Transfer RL across Observation Feature Spaces via Model-Based Regularization0
Transfer Value or Policy? A Value-centric Framework Towards Transferrable Continuous Reinforcement Learning0
Transfer with Model Features in Reinforcement Learning0
Transformation Coding: Simple Objectives for Equivariant Representations0
Transformer-Based Fault-Tolerant Control for Fixed-Wing UAVs Using Knowledge Distillation and In-Context Adaptation0
Transformer Based Reinforcement Learning For Games0
Transformer Network-based Reinforcement Learning Method for Power Distribution Network (PDN) Optimization of High Bandwidth Memory (HBM)0
Transformers are Meta-Reinforcement Learners0
Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models0
Transformers in Reinforcement Learning: A Survey0
Transforming Cooling Optimization for Green Data Center via Deep Reinforcement Learning0
Transforming Multimodal Models into Action Models for Radiotherapy0
Transform then Explore: a Simple and Effective Technique for Exploratory Combinatorial Optimization with Reinforcement Learning0
Transmit Power Control for Indoor Small Cells: A Method Based on Federated Reinforcement Learning0
Transparency and Explanation in Deep Reinforcement Learning Neural Networks0
Transportation-Inequalities, Lyapunov Stability and Sampling for Dynamical Systems on Continuous State Space0
Tree-Structured Reinforcement Learning for Sequential Object Localization0
Trends in Neural Architecture Search: Towards the Acceleration of Search0
Triangular Dropout: Variable Network Width without Retraining0
Triangular Dropout: Variable Network Width without Retraining0
TrojanForge: Generating Adversarial Hardware Trojan Examples Using Reinforcement Learning0
Truncated Emphatic Temporal Difference Methods for Prediction and Control0
Truncated Horizon Policy Search: Combining Reinforcement Learning & Imitation Learning0
Truncating Trajectories in Monte Carlo Reinforcement Learning0
Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach0
Trust-based Consensus in Multi-Agent Reinforcement Learning Systems0
Trust-PCL: An Off-Policy Trust Region Method for Continuous Control0
Trust the Model When It Is Confident: Masked Model-based Actor-Critic0
Trustworthy Federated Learning via Blockchain0
Trustworthy Reinforcement Learning Against Intrinsic Vulnerabilities: Robustness, Safety, and Generalizability0
Tsallis Reinforcement Learning: A Unified Framework for Maximum Entropy Reinforcement Learning0
t-Soft Update of Target Network for Deep Reinforcement Learning0
Tuning computer vision models with task rewards0
Tuning Mixed Input Hyperparameters on the Fly for Efficient Population Based AutoRL0
Tuning Path Tracking Controllers for Autonomous Cars Using Reinforcement Learning0
Turbulence control in plane Couette flow using low-dimensional neural ODE-based models and deep reinforcement learning0
Turning Mathematics Problems into Games: Reinforcement Learning and Gröbner bases together solve Integer Feasibility Problems0
Tutorial and Survey on Probabilistic Graphical Model and Variational Inference in Deep Reinforcement Learning0
Tutorial on Course-of-Action (COA) Attack Search Methods in Computer Networks0
Tutoring Reinforcement Learning via Feedback Control0
TW-CRL: Time-Weighted Contrastive Reward Learning for Efficient Inverse Reinforcement Learning0
Twisting Lids Off with Two Hands0
Two Approaches to Building Collaborative, Task-Oriented Dialog Agents through Self-Play0
Two Can Play That Game: An Adversarial Evaluation of a Cyber-alert Inspection System0
Two-dimensional Anti-jamming Mobile Communication Based on Reinforcement Learning0
Two geometric input transformation methods for fast online reinforcement learning with neural nets0
Two-Hop Age of Information Scheduling for Multi-UAV Assisted Mobile Edge Computing: FRL vs MADDPG0
Two-stage Deep Reinforcement Learning for Inverter-based Volt-VAR Control in Active Distribution Networks0
Efficiently Training Deep-Learning Parametric Policies using Lagrangian Duality0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified