SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 48764900 of 15113 papers

TitleStatusHype
Sharper Model-free Reinforcement Learning for Average-reward Markov Decision Processes0
Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning0
Machine-learning based noise characterization and correction on neutral atoms NISQ devices0
Learning to Sail Dynamic Networks: The MARLIN Reinforcement Learning Framework for Congestion Control in Tactical Environments0
Estimating player completion rate in mobile puzzle games using reinforcement learning0
ChiPFormer: Transferable Chip Placement via Offline Decision Transformer0
Augmenting Control over Exploration Space in Molecular Dynamics Simulators to Streamline De Novo Analysis through Generative Control Policies0
Decentralized Multi-Robot Formation Control Using Reinforcement Learning0
Multivariate Time Series Early Classification Across Channel and Time DimensionsCode0
Supervised Pretraining Can Learn In-Context Reinforcement Learning0
PolicyClusterGCN: Identifying Efficient Clusters for Training Graph Convolutional Networks0
Is RLHF More Difficult than Standard RL?0
A Framework for dynamically meeting performance objectives on a service mesh0
Fighting Uncertainty with Gradients: Offline Reinforcement Learning via Diffusion Score Matching0
Towards Optimal Pricing of Demand Response -- A Nonparametric Constrained Policy Optimization Approach0
Reinforcement Learning with Temporal-Logic-Based Causal Diagrams0
Active Coverage for PAC Reinforcement Learning0
CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning0
MP3: Movement Primitive-Based (Re-)Planning Policy0
Transferable Curricula through Difficulty Conditioned Generators0
AdCraft: An Advanced Reinforcement Learning Benchmark Environment for Search Engine Marketing OptimizationCode0
Efficient Dynamics Modeling in Interactive Environments with Koopman Theory0
Autonomous Driving with Deep Reinforcement Learning in CARLA Simulation0
Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning0
Warm-Start Actor-Critic: From Approximation Error to Sub-optimality Gap0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified