SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 44014425 of 15113 papers

TitleStatusHype
Solving Collaborative Dec-POMDPs with Deep Reinforcement Learning Heuristics0
Deep W-Networks: Solving Multi-Objective Optimisation Problems With Deep Reinforcement LearningCode0
Foundation Models for Semantic Novelty in Reinforcement Learning0
Leveraging Sequentiality in Reinforcement Learning from a Single DemonstrationCode0
Leveraging Offline Data in Online Reinforcement Learning0
Interpretable Deep Reinforcement Learning for Green Security Games with Real-Time Information0
Doubly Inhomogeneous Reinforcement LearningCode0
Efficient Compressed Ratio Estimation Using Online Sequential Learning for Edge Computing0
Learning to Follow Instructions in Text-Based GamesCode0
Pretraining in Deep Reinforcement Learning: A Survey0
Reinforcement Learning with Stepwise Fairness Constraints0
Progress and summary of reinforcement learning on energy management of MPS-EV0
Reward-Predictive Clustering0
Curriculum-based Asymmetric Multi-task Reinforcement LearningCode1
FinRL-Meta: Market Environments and Benchmarks for Data-Driven Financial Reinforcement LearningCode6
Wall Street Tree Search: Risk-Aware Planning for Offline Reinforcement Learning0
Spatio-temporal Incentives Optimization for Ride-hailing Services with Offline Deep Reinforcement Learning0
ProtoX: Explaining a Reinforcement Learning Agent via PrototypingCode0
Exposing Surveillance Detection Routes via Reinforcement Learning, Attack Graphs, and Cyber Terrain0
Design Process is a Reinforcement Learning ProblemCode1
Decentralized Federated Reinforcement Learning for User-Centric Dynamic TFDD Control0
De novo PROTAC design using graph-based deep generative modelsCode1
Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AICode0
The Benefits of Model-Based Generalization in Reinforcement LearningCode0
Residual Skill Policies: Learning an Adaptable Skill-based Action Space for Reinforcement Learning for RoboticsCode1
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified