SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 41014125 of 15113 papers

TitleStatusHype
Active Predictive Coding: A Unified Neural Framework for Learning Hierarchical World Models for Perception and Planning0
Active Privacy-utility Trade-off Against a Hypothesis Testing Adversary0
Active Reinforcement Learning -- A Roadmap Towards Curious Classifier Systems for Self-Adaptation0
Active Reinforcement Learning: Observing Rewards at a Cost0
Active Reinforcement Learning over MDPs0
Active Reinforcement Learning with Monte-Carlo Tree Search0
ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling0
Active Screening for Recurrent Diseases: A Reinforcement Learning Approach0
Active search and coverage using point-cloud reinforcement learning0
CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments0
Active Vision for Early Recognition of Human Actions0
Actor-Critic Algorithm for High-dimensional Partial Differential Equations0
Learning to sample fibers for goodness-of-fit testing0
Actor-Critic based Improper Reinforcement Learning0
Actor-Critic Deep Reinforcement Learning for Dynamic Multichannel Access0
Actor-Critic Deep Reinforcement Learning for Solving Job Shop Scheduling Problems0
Actor-Critic for Linearly-Solvable Continuous MDP with Partially Known Dynamics0
Actor-Critic learning for mean-field control in continuous time0
Actor-Critic Network for O-RAN Resource Allocation: xApp Design, Deployment, and Analysis0
Actor-Critic Network for Q&A in an Adversarial Environment0
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments0
Actor-Critic Reinforcement Learning with Simultaneous Human Control and Feedback0
Actor-Critic Reinforcement Learning with Phased Actor0
Actor-Critics Can Achieve Optimal Sample Efficiency0
Actor-Critic Scheduling for Path-Aware Air-to-Ground Multipath Multimedia Delivery0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified