SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 39513975 of 15113 papers

TitleStatusHype
Derivative-Free Policy Optimization for Linear Risk-Sensitive and Robust Control Design: Implicit Regularization and Sample Complexity0
Derivative-Free Reinforcement Learning: A Review0
Description Based Text Classification with Reinforcement Learning0
Design and Comparison of Reward Functions in Reinforcement Learning for Energy Management of Sensor Nodes0
Design and Development of Spoken Dialogue System in Indic Languages0
Design and Experimental Test of Datatic Approximate Optimal Filter in Nonlinear Dynamic Systems0
Coordinating Policies Among Multiple Agents via an Intelligent Communication Channel0
Design and Planning of Flexible Mobile Micro-Grids Using Deep Reinforcement Learning0
Design for a Darwinian Brain: Part 2. Cognitive Architecture0
Designing a Multi-Objective Reward Function for Creating Teams of Robotic Bodyguards Using Deep Reinforcement Learning0
Designing a Prospective COVID-19 Therapeutic with Reinforcement Learning0
Designing Biological Sequences via Meta-Reinforcement Learning and Bayesian Optimization0
Designing Composites with Target Effective Young's Modulus using Reinforcement Learning0
Designing Deep Reinforcement Learning for Human Parameter Exploration0
Designing high-fidelity multi-qubit gates for semiconductor quantum dots through deep reinforcement learning0
Designing Interpretable Approximations to Deep Reinforcement Learning0
Coordinating Disaster Emergency Response with Heuristic Reinforcement Learning0
Designing Optimal Dynamic Treatment Regimes: A Causal Reinforcement Learning Approach0
Designing realistic RL environment for power systems0
BATS: Best Action Trajectory Stitching0
Designing Rewards for Fast Learning0
Design of Artificial Intelligence Agents for Games using Deep Reinforcement Learning0
A Generalized Projected Bellman Error for Off-policy Value Estimation in Reinforcement Learning0
Design of Interacting Particle Systems for Fast Linear Quadratic RL0
ACTRCE: Augmenting Experience via Teacher's Advice For Multi-Goal Reinforcement Learning0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified