SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 39013925 of 15113 papers

TitleStatusHype
A Study of Plasticity Loss in On-Policy Deep Reinforcement LearningCode0
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF0
RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning0
Safety through Permissibility: Shield Construction for Fast and Safe Reinforcement Learning0
Rethinking Pruning for Backdoor Mitigation: An Optimization Perspective0
LeDex: Training LLMs to Better Self-Debug and Explain Code0
Extreme Value Monte Carlo Tree Search0
Highway Reinforcement Learning0
Safe Reinforcement Learning in Black-Box Environments via Adaptive ShieldingCode0
Large Language Model-Driven Curriculum Design for Mobile NetworksCode0
Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted RegressionCode0
Mollification Effects of Policy Gradient Methods0
Getting More Juice Out of the SFT Data: Reward Learning from Human Demonstration Improves SFT for LLM AlignmentCode0
Surprise-Adaptive Intrinsic Motivation for Unsupervised Reinforcement LearningCode0
Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulation0
Symmetric Reinforcement Learning Loss for Robust Learning on Diverse Tasks and Model ScalesCode0
Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear q^π-Realizability and Concentrability0
Oracle-Efficient Reinforcement Learning for Max Value Ensembles0
Ontology-Enhanced Decision-Making for Autonomous Agents in Dynamic and Partially Observable Environments0
Biological Neurons Compete with Deep Reinforcement Learning in Sample Efficiency in a Simulated Gameworld0
Fast TRAC: A Parameter-Free Optimizer for Lifelong Reinforcement Learning0
Safe and Balanced: A Framework for Constrained Multi-Objective Reinforcement LearningCode0
Reinforcement Learning for Jump-Diffusions, with Financial Applications0
Competing for pixels: a self-play algorithm for weakly-supervised segmentationCode0
An Evolutionary Framework for Connect-4 as Test-Bed for Comparison of Advanced Minimax, Q-Learning and MCTS0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified