SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 74017450 of 15113 papers

TitleStatusHype
Finetuning from Offline Reinforcement Learning: Challenges, Trade-offs and Practical Solutions0
Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning0
Fine-Tuning Next-Scale Visual Autoregressive Models with Group Relative Policy Optimization0
Fine-Tuning Offline Reinforcement Learning with Model-Based Policy Optimization0
Finetuning Offline World Models in the Real World0
Fingerprint Policy Optimisation for Robust Reinforcement Learning0
Finite Horizon Q-learning: Stability, Convergence, Simulations and an application on Smart Grids0
Finite-Sample Analysis For Decentralized Batch Multi-Agent Reinforcement Learning With Networked Agents0
Finite Sample Analyses for TD(0) with Function Approximation0
Non-Asymptotic Analysis for Two Time-scale TDC with General Smooth Function Approximation0
Finite-sample Analysis of Greedy-GQ with Linear Function Approximation under Markovian Noise0
Finite Sample Analysis of LSTD with Random Projections and Eligibility Traces0
Finite Sample Analysis of Minimax Offline Reinforcement Learning: Completeness, Fast Rates and First-Order Efficiency0
Finite-Sample Analysis of Stochastic Approximation Using Smooth Convex Envelopes0
Finite Sample Analysis of the GTD Policy Evaluation Algorithms in Markov Setting0
Finite Sample Analysis of Two-Timescale Stochastic Approximation with Applications to Reinforcement Learning0
Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Games0
Finite-time Analysis of Approximate Policy Iteration for the Linear Quadratic Regulator0
Final Iteration Convergence Bound of Q-Learning: Switching System Approach0
Finite Time Analysis of Linear Two-timescale Stochastic Approximation with Markovian Noise0
Finite-Time Analysis of Simultaneous Double Q-learning0
Finite-Time Analysis of Stochastic Gradient Descent under Markov Randomness0
Finite-Time Convergence and Sample Complexity of Multi-Agent Actor-Critic Reinforcement Learning with Average Reward0
Finite-Time Error Bounds for Greedy-GQ0
FinRL: Deep Reinforcement Learning Framework to Automate Trading in Quantitative Finance0
FinRL-Podracer: High Performance and Scalable Deep Reinforcement Learning for Quantitative Finance0
FIRE: A Failure-Adaptive Reinforcement Learning Framework for Edge Computing Migrations0
First Go, then Post-Explore: the Benefits of Post-Exploration in Intrinsic Motivation0
First-Order Problem Solving through Neural MCTS based Reinforcement Learning0
First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation Approach0
First-Person Activity Forecasting with Online Inverse Reinforcement Learning0
First-spike based visual categorization using reward-modulated STDP0
First Three Years of the International Verification of Neural Networks Competition (VNN-COMP)0
BSODA: A Bipartite Scalable Framework for Online Disease Diagnosis0
FitLight: Federated Imitation Learning for Plug-and-Play Autonomous Traffic Signal Control0
Fitted Q-iteration in continuous action-space MDPs0
Five Properties of Specific Curiosity You Didn't Know Curious Machines Should Have0
FIXAR: A Fixed-Point Deep Reinforcement Learning Platform with Quantization-Aware Training and Adaptive Parallelism0
Fixed-Horizon Temporal Difference Methods for Stable Reinforcement Learning0
Fixed Points in Cyber Space: Rethinking Optimal Evasion Attacks in the Age of AI-NIDS0
FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs0
FLAME: Factuality-Aware Alignment for Large Language Models0
FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation0
FlashRL: A Reinforcement Learning Platform for Flash Games0
Flatland: a Lightweight First-Person 2-D Environment for Reinforcement Learning0
Flatland-RL : Multi-Agent Reinforcement Learning on Trains0
FLEX: A Framework for Learning Robot-Agnostic Force-based Skills Involving Sustained Contact Object Manipulation0
Flexible and Efficient Long-Range Planning Through Curious Exploration0
Flexible Blood Glucose Control: Offline Reinforcement Learning from Human Feedback0
Flexible Multiple-Objective Reinforcement Learning for Chip Placement0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified