SOTAVerified

Reinforcement Learning (RL)

Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.

Papers

Showing 32763300 of 15113 papers

TitleStatusHype
ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles0
Policy Regularization with Dataset Constraint for Offline Reinforcement LearningCode1
Digital Twin-Enhanced Wireless Indoor Navigation: Achieving Efficient Environment Sensing with Zero-Shot Reinforcement LearningCode1
Reinforcement Learning in Robotic Motion Planning by Combined Experience-based Planning and Self-Imitation Learning0
PEAR: Primitive enabled Adaptive Relabeling for boosting Hierarchical Reinforcement Learning0
Bring Your Own (Non-Robust) Algorithm to Solve Robust MDPs by Estimating The Worst Kernel0
The Role of Diverse Replay for Generalisation in Reinforcement Learning0
Confidence-Controlled Exploration: Efficient Sparse-Reward Policy Learning for Robot Navigation0
On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement LearningCode1
Iteratively Refined Behavior Regularization for Offline Reinforcement Learning0
Learning Not to Spoof0
Approximate information state based convergence analysis of recurrent Q-learning0
An End-to-End Reinforcement Learning Approach for Job-Shop Scheduling Problems Based on Constraint ProgrammingCode1
Decoupled Prioritized Resampling for Offline RLCode1
Instructed Diffuser with Temporal Condition Guidance for Offline Reinforcement Learning0
Look Beneath the Surface: Exploiting Fundamental Symmetry for Sample-Efficient Offline RLCode1
Timing Process Interventions with Causal Inference and Reinforcement Learning0
Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline DataCode1
CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments0
Value Functions are Control Barrier Functions: Verification of Safe Policies using Control TheoryCode1
Mildly Constrained Evaluation Policy for Offline Reinforcement LearningCode0
Model-Based Reinforcement Learning with Multi-Task Offline PretrainingCode0
Boosting Offline Reinforcement Learning with Action Preference Query0
PEARL: Zero-shot Cross-task Preference Alignment and Robust Reward Learning for Robotic Manipulation0
RLtools: A Fast, Portable Deep Reinforcement Learning Library for Continuous ControlCode2
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1PPGMean Normalized Performance0.76Unverified
2PPOMean Normalized Performance0.58Unverified