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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 41–46 of 46 papers

TitleStatusHype
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro—0
On games and simulators as a platform for development of artificial intelligence for command and control—0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning—0
Reinforcement Learning approach for Real Time Strategy Games Battle city and S3—0
A Survey of Deep Reinforcement Learning in Video Games—0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War—0
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