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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 4146 of 46 papers

TitleStatusHype
StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and NegamaxCode0
StarCraft II: A New Challenge for Reinforcement LearningCode0
StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer LearningCode0
STARDATA: A StarCraft AI Research DatasetCode0
Terrain Analysis in StarCraft 1 and 2 as Combinatorial OptimizationCode0
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy GamesCode0
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