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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 4146 of 46 papers

TitleStatusHype
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy GamesCode0
Demonstrating the Feasibility of Automatic Game Balancing0
Reinforcement Learning approach for Real Time Strategy Games Battle city and S30
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming0
A Dataset for StarCraft AI \& an Example of Armies ClusteringCode0
Experiments with Game Tree Search in Real-Time Strategy GamesCode0
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