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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 3140 of 46 papers

TitleStatusHype
Multi-objective evolution for 3D RTS Micro0
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games0
Combinatorial Multi-armed Bandits for Real-Time Strategy Games0
CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis0
Deep Learning for Video Game Playing0
Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey0
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents0
Demonstrating the Feasibility of Automatic Game Balancing0
Co-evolving Real-Time Strategy Game Micro0
Neuroevolution for RTS Micro0
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