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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 31–40 of 46 papers

TitleStatusHype
Multi-objective evolution for 3D RTS Micro—0
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games—0
Combinatorial Multi-armed Bandits for Real-Time Strategy Games—0
CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis—0
Deep Learning for Video Game Playing—0
Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey—0
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents—0
Demonstrating the Feasibility of Automatic Game Balancing—0
Co-evolving Real-Time Strategy Game Micro—0
Neuroevolution for RTS Micro—0
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