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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 3140 of 46 papers

TitleStatusHype
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersCode0
Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy gamesCode0
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy GamesCode0
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy GamesCode0
Experiments with Game Tree Search in Real-Time Strategy GamesCode0
Forward Modeling for Partial Observation Strategy Games - A StarCraft DefoggerCode0
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance AnalysisCode0
Macro action selection with deep reinforcement learning in StarCraftCode0
MSC: A Dataset for Macro-Management in StarCraft IICode0
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical ReportCode0
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