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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 2130 of 46 papers

TitleStatusHype
STARDATA: A StarCraft AI Research DatasetCode0
Terrain Analysis in StarCraft 1 and 2 as Combinatorial OptimizationCode0
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy GamesCode0
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full GameCode0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games0
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming0
Three-dimensional attention Transformer for state evaluation in real-time strategy games0
The Design Of "Stratega": A General Strategy Games Framework0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
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