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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 2130 of 46 papers

TitleStatusHype
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming0
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents0
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
Multi-objective evolution for 3D RTS Micro0
CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis0
Neuroevolution for RTS Micro0
On games and simulators as a platform for development of artificial intelligence for command and control0
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full GameCode0
A Dataset for StarCraft AI \& an Example of Armies ClusteringCode0
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