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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 2130 of 46 papers

TitleStatusHype
StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and NegamaxCode0
Macro action selection with deep reinforcement learning in StarCraftCode0
Forward Modeling for Partial Observation Strategy Games - A StarCraft DefoggerCode0
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersCode0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full GameCode0
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy GamesCode0
StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer LearningCode0
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro0
Co-evolving Real-Time Strategy Game Micro0
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