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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 2646 of 46 papers

TitleStatusHype
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games0
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming0
Three-dimensional attention Transformer for state evaluation in real-time strategy games0
The Design Of "Stratega": A General Strategy Games Framework0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
Multi-objective evolution for 3D RTS Micro0
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games0
Combinatorial Multi-armed Bandits for Real-Time Strategy Games0
CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis0
Deep Learning for Video Game Playing0
Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey0
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents0
Demonstrating the Feasibility of Automatic Game Balancing0
Co-evolving Real-Time Strategy Game Micro0
Neuroevolution for RTS Micro0
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro0
On games and simulators as a platform for development of artificial intelligence for command and control0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
Reinforcement Learning approach for Real Time Strategy Games Battle city and S30
A Survey of Deep Reinforcement Learning in Video Games0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
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