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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 1120 of 46 papers

TitleStatusHype
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games0
Deep Learning for Video Game Playing0
Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey0
Co-evolving Real-Time Strategy Game Micro0
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents0
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro0
Combinatorial Multi-armed Bandits for Real-Time Strategy Games0
Demonstrating the Feasibility of Automatic Game Balancing0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
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