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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 1120 of 46 papers

TitleStatusHype
Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement LearningCode1
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
Detecting Video Game Player Burnout with the Use of Sensor Data and Machine LearningCode1
Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports DatasetCode1
Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy GamesCode1
The Design Of "Stratega": A General Strategy Games Framework0
A Closer Look at Invalid Action Masking in Policy Gradient AlgorithmsCode1
A Survey of Deep Reinforcement Learning in Video Games0
The StarCraft Multi-Agent ChallengeCode1
Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy gamesCode0
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